Serradus and the Grymoir:
We were unnerved at how much of the text in the grymoir suggests that Iblis is still out there. That idea is perfectly consistent with our experiences in Erebus and other places in the Shadowfell. Not only that, but Iblis's symbol much in common with an insignia we noticed on the elementals that invaded the Aon's game. In light of this information, we decided to get Serradus involved. Katja insisted on having our meeting in her domain, which I though was ballsy almost to be point of recklessness.
The moment Serradus arrived, Katja made it abundantly clear who was in charge. Outside of the game and in Katja's prison, Serradus seemed about as threatening as a box of kittens. He turned pale when we showed him our evidence about Iblis. He promised to take the grymoir to his superiors immediately. However, we wasn't very hopeful, since Iblis's death is canon among Aons. Apparently, Serradus is one of the youngest and lowest ranking Aons and his masters might not take this issue seriously coming from him. (Managing the Aon's game isn't a terribly prestigious role, it seems.) At any rate, we agreed to let him borrow the grymoir. After Serradus departed, Katja grumbled pessimistically about the odds of the Aons helping us.
Aons in other worlds:
According to Serradus, the further supernatural beings travel from their homeworlds, the weaker they become. The rule applies for shades, angles, Aons, etc., but NOT for mortals. I guess the downside for us mortals is that we're just not all the powerful, even in our homeworld.
The Trial:
We traveled, slaves in tow, to Nashik to meet our court date. The law in Nashik considers the relative rank of the two parties when setting penalties. I guess our mystic is about on par with Helmut, so we just had to pay some damages. We sold Helmut's thugs back to him and that covered half of the damage (I snicker every time I think about this) and the court gave us a month to come up with the other half. I was happy with the outcome, but disappointed Helmut didn't show up personally. I want to know what he looks like. I want to see fear in his eyes.
Shadar-Kai Legal system:
Given some stories from the mystic and our experience in court, it's obvious the Shadar-Kai legal system cares more about the law than about justice. There's also a 'keep-what-you-kill' mindset. That is, you can commit all sort of crimes to increase your status, but you'll only go to court if you are incompetent or unlucky enough to get caught.
Meeting the King:
The king of Nashik graciously granted us an audience. He praised us for causing Helmut so much trouble. The king promised, even though he wouldn't personally help us kill Helmut, he would look the other way if we killed the wizard. Given the Machiavellian politics in Nashik, I'm pretty sure it's a meaningless promise; he probably views us a threat, too. I'll bet we can use the Shadar-Kai's culture of keep-what-you-kill to our advantage against the Helmut and the King---Wizard first, King later.
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